Amulets

Amulet of the Second Pulse

Aura moderate necromancy; CL 9th
Slot neck; Price 14,000 gp; Weight

DESCRIPTION
This dull red stone amulet pulses faintly like a heartbeat. Once per day, when the wearer would be reduced to –10 hit points or lower, they instead remain at –9 hit points and stable.

This effect activates automatically and requires no action. After it triggers, the amulet becomes inert for 24 hours.

LORE
These amulets were created for warriors expected to face overwhelming odds, where survival was measured in moments rather than victories.

The magic does not prevent defeat - it simply delays its finality.

Those who survive due to its power often describe a strange sensation, as though something held them back from the edge.

CONSTRUCTION
Requirements Craft Wondrous Item, death ward; Cost 7,000 gp, 560 XP


Amulet of the Clear Voice

Aura faint transmutation; CL 3rd
Slot neck; Price 3,600 gp; Weight

DESCRIPTION
This polished crystal pendant enhances the wearer’s voice. The wearer gains a +4 competence bonus on Diplomacy checks and Perform (oratory) checks.

In addition, the wearer’s voice carries clearly up to three times its normal range without distortion.

LORE
Favored by heralds, diplomats, and performers, this amulet was designed to ensure words are heard as intended.

It does not compel agreement - only attention.

Many users report that their speech becomes more deliberate over time, as though the amulet encourages clarity of thought as well as sound.

CONSTRUCTION
Requirements Craft Wondrous Item, eagle’s splendor; Cost 1,800 gp, 144 XP


Amulet of the Hidden Vein

Aura faint illusion; CL 5th
Slot neck; Price 7,200 gp; Weight

DESCRIPTION
This small, dark pendant dulls the presence of the wearer. The wearer gains a +4 competence bonus on Hide checks.

In addition, creatures using scent or similar abilities must succeed on a DC 15 Survival check to track the wearer.

LORE
Created for scouts and fugitives, this amulet masks not just sight, but presence.

The magic subtly alters how the wearer interacts with their surroundings, reducing traces and disturbances.

Some users claim they feel less noticeable even when not actively hiding, as though the world pays them less attention.

CONSTRUCTION
Requirements Craft Wondrous Item, invisibility; Cost 3,600 gp, 288 XP


Amulet of Iron Resolve

Aura moderate abjuration; CL 7th
Slot neck; Price 10,000 gp; Weight

DESCRIPTION
This heavy iron amulet grants the wearer a +2 resistance bonus on all saving throws.

Once per day, when the wearer fails a Fortitude save, they may immediately reroll it. The second result must be taken.

LORE
These amulets were often issued to soldiers expected to endure extreme hardship, both physical and mental.

The iron is intentionally unadorned, symbolizing endurance without ornament.

Wearers often describe a growing sense of stubbornness, an unwillingness to yield even under great strain.

CONSTRUCTION
Requirements Craft Wondrous Item, resistance, bear’s endurance; Cost 5,000 gp, 400 XP


Amulet of the Restless Watch

Aura faint divination; CL 5th
Slot neck; Price 8,500 gp; Weight

DESCRIPTION
This small, eye-shaped amulet remains slightly warm at all times. The wearer requires only 4 hours of rest to gain the benefits of 8 hours of sleep.

In addition, the wearer gains a +2 bonus on Listen and Spot checks.

LORE
Favored by guards, sentries, and those who must remain vigilant, this amulet reduces the burden of rest without removing it entirely.

The magic does not eliminate fatigue, but compresses recovery into a shorter span.

Some wearers report a subtle tension, as though they are never fully at ease, even in sleep.

CONSTRUCTION
Requirements Craft Wondrous Item, lesser restoration, clairaudience/clairvoyance; Cost 4,250 gp, 340 XP

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