Posts

Intelligent Items

Sentinel’s Rebuke (Heavy Steel Shield) Aura strong abjuration; CL 15th Slot shield; Price 62,000 gp; Weight 15 lbs. DESCRIPTION This +2 heavy steel shield bears a polished, mirror-like face that reflects not appearance, but posture and intent. The wielder gains a +2 resistance bonus on saving throws against spells and spell-like abilities. Once per day, as an immediate action, the wielder may reflect a targeted spell back at its caster, as spell turning (affecting a single spell only). Intelligence : Int 14, Wis 18, Cha 16; Ego 17 Alignment : Lawful Neutral Senses : 60-ft. vision and hearing Communication : Speech and telepathy (Common) Lesser Powers : detect chaos at will Greater Power : dispel magic (3/day) Purpose : To prevent reckless or unlawful use of magic Special Purpose Power : When opposing a creature that has cast a spell within the last round, the shield grants its wielder a +4 deflection bonus to AC for 5 rounds (1/day) The shield is stern and unyiel...

Gauntlets

Gauntlets of the Crushing Grip Aura faint transmutation; CL 5th Slot hands; Price 6,000 gp; Weight 2 lbs. DESCRIPTION These heavy iron gauntlets grant the wearer a +2 enhancement bonus to Strength for the purpose of grapple checks only. In addition, the wearer gains a +2 competence bonus on damage rolls when making unarmed strikes. LORE Forged for pit fighters and enforcers, these gauntlets were designed to end fights at close range. Their magic emphasizes control and pressure, allowing the wearer to dominate physical confrontations. Many users describe a growing confidence in their grip, as though nothing can slip free once seized. CONSTRUCTION Requirements Craft Wondrous Item, bull’s strength ; Cost 3,000 gp, 240 XP Gauntlets of the Flickering Strike Aura moderate transmutation; CL 7th Slot hands; Price 12,000 gp; Weight 1 lb. DESCRIPTION These sleek gauntlets seem to blur slightly when in motion. Once per day, as a swift action, the wearer may gain an ex...

Helms

Helm of the Unblinking Watch Aura faint divination; CL 5th Slot head; Price 8,000 gp; Weight 3 lbs. DESCRIPTION This polished steel helm has narrow, ever-open eye slits. The wearer gains a +4 competence bonus on Spot checks. In addition, the wearer cannot be caught flat-footed except by creatures with levels in rogue or similar abilities. LORE Favored by sentries and veteran guards, this helm was designed to prevent lapses in awareness. Its magic does not grant foresight, but sharpens perception to its limit. Wearers often report difficulty relaxing, as though something is always urging them to remain alert. CONSTRUCTION Requirements Craft Wondrous Item, clairaudience/clairvoyance ; Cost 4,000 gp, 320 XP Helm of Echoing Command Aura moderate enchantment; CL 7th Slot head; Price 12,500 gp; Weight 3 lbs. DESCRIPTION This ornate helm subtly amplifies the wearer’s voice. The wearer gains a +4 competence bonus on Intimidate checks. Once per day, the wearer may ...

Cloaks

Cloak of the Fading Form Aura faint illusion; CL 5th Slot shoulders; Price 9,000 gp; Weight 1 lb. DESCRIPTION This pale gray cloak seems to blur at the edges. Three times per day, as a swift action, the wearer may gain concealment (20% miss chance) for 3 rounds. While active, the wearer gains a +2 competence bonus on Hide checks. LORE Favored by scouts and skirmishers, this cloak was designed for survival rather than escape. It does not make the wearer invisible, but instead difficult to focus on, as though their presence resists attention. Many who use it report a strange sensation of detachment, as though they are slightly less real while the magic persists. CONSTRUCTION Requirements Craft Wondrous Item, blur ; Cost 4,500 gp, 360 XP Cloak of the Resolute Heart Aura moderate abjuration; CL 7th Slot shoulders; Price 12,000 gp; Weight 1 lb. DESCRIPTION This deep crimson cloak grants the wearer a +3 resistance bonus on saving throws against fear effects. Onc...

Boots

Boots of the Narrow Escape Aura moderate transmutation; CL 7th Slot feet; Price 12,000 gp; Weight 1 lb. DESCRIPTION These dark leather boots feel unusually light. Once per day, as an immediate action when the wearer would be hit by an attack, they may move up to 10 feet. If this movement places them outside the attacker’s reach or line of effect, the attack misses. This movement does not provoke attacks of opportunity. LORE Favored by duelists and scouts, these boots were designed for moments where survival depends on a single step. The magic reacts not to conscious thought, but to instinct - moving the wearer just before impact. Many users describe a growing trust in their own reflexes, as though their body knows when to act before the mind does. CONSTRUCTION Requirements Craft Wondrous Item, expeditious retreat , dimension door ; Cost 6,000 gp, 480 XP Boots of the Deep Tread Aura faint transmutation; CL 5th Slot feet; Price 6,500 gp; Weight 2 lbs. DESCRIPT...

Amulets

Amulet of the Second Pulse Aura moderate necromancy; CL 9th Slot neck; Price 14,000 gp; Weight — DESCRIPTION This dull red stone amulet pulses faintly like a heartbeat. Once per day, when the wearer would be reduced to –10 hit points or lower, they instead remain at –9 hit points and stable. This effect activates automatically and requires no action. After it triggers, the amulet becomes inert for 24 hours. LORE These amulets were created for warriors expected to face overwhelming odds, where survival was measured in moments rather than victories. The magic does not prevent defeat - it simply delays its finality. Those who survive due to its power often describe a strange sensation, as though something held them back from the edge. CONSTRUCTION Requirements Craft Wondrous Item, death ward ; Cost 7,000 gp, 560 XP Amulet of the Clear Voice Aura faint transmutation; CL 3rd Slot neck; Price 3,600 gp; Weight — DESCRIPTION This polished crystal pendant enhances t...

Staffs

Staff of the Grave Light Aura moderate necromancy; CL 8th Slot —; Price 28,800 gp; Weight 5 lbs. DESCRIPTION This pale ash staff is capped with a dimly glowing crystal that emits a soft, greenish light. The staff has 50 charges. It allows use of the following spells: • disrupt undead (1 charge) • gentle repose (1 charge) • halt undead (2 charges, DC 14) The staff sheds light as a torch while held. LORE Crafted by funerary orders and gravekeepers, these staves were never intended as weapons of conquest. Their magic is precise and restrained, focused on maintaining the boundary between life and death. Many bear faint etchings marking the names of those the wielder has laid properly to rest. CONSTRUCTION Requirements Craft Staff, disrupt undead , gentle repose , halt undead ; Cost 14,400 gp, 1,152 XP Staff of the Ember Wake Aura moderate evocation; CL 8th Slot —; Price 30,400 gp; Weight 5 lbs. DESCRIPTION This charred black staff glows faintly along its...