Helms

Helm of the Unblinking Watch

Aura faint divination; CL 5th
Slot head; Price 8,000 gp; Weight 3 lbs.

DESCRIPTION
This polished steel helm has narrow, ever-open eye slits. The wearer gains a +4 competence bonus on Spot checks.

In addition, the wearer cannot be caught flat-footed except by creatures with levels in rogue or similar abilities.

LORE
Favored by sentries and veteran guards, this helm was designed to prevent lapses in awareness.

Its magic does not grant foresight, but sharpens perception to its limit.

Wearers often report difficulty relaxing, as though something is always urging them to remain alert.

CONSTRUCTION
Requirements Craft Wondrous Item, clairaudience/clairvoyance; Cost 4,000 gp, 320 XP


Helm of Echoing Command

Aura moderate enchantment; CL 7th
Slot head; Price 12,500 gp; Weight 3 lbs.

DESCRIPTION
This ornate helm subtly amplifies the wearer’s voice. The wearer gains a +4 competence bonus on Intimidate checks.

Once per day, the wearer may issue a command as a standard action, functioning as command (DC 14).

All creatures affected must be able to hear and understand the wearer.

LORE
These helms were worn by battlefield leaders and enforcers who relied on authority as much as strength.

The magic reinforces presence, making words carry weight beyond their volume.

Those who wear it often find their speech becoming more decisive and deliberate.

CONSTRUCTION
Requirements Craft Wondrous Item, command, eagle’s splendor; Cost 6,250 gp, 500 XP


Helm of the Deep Sight

Aura moderate divination; CL 7th
Slot head; Price 14,000 gp; Weight 3 lbs.

DESCRIPTION
This dark helm grants the wearer darkvision out to 60 feet.

If the wearer already possesses darkvision, its range increases by 60 feet.

Once per day, the wearer may activate the helm to gain the effects of see invisibility for 5 minutes.

LORE
Favored by subterranean explorers and hunters of hidden threats, this helm expands the boundaries of sight.

It does not create light, but allows the wearer to perceive what would otherwise remain unseen.

Many users describe an unsettling clarity, as though the world reveals more than it should.

CONSTRUCTION
Requirements Craft Wondrous Item, darkvision, see invisibility; Cost 7,000 gp, 560 XP


Helm of the Iron Will

Aura moderate abjuration; CL 7th
Slot head; Price 11,000 gp; Weight 4 lbs.

DESCRIPTION
This heavy iron helm grants the wearer a +2 resistance bonus on Will saves.

Once per day, when the wearer fails a Will save, they may immediately reroll it. The second result must be taken.

LORE
Created for those expected to resist magical influence, this helm reinforces mental resilience.

Its design is intentionally stark, emphasizing function over form.

Wearers often report a sense of internal pressure, as though their thoughts are being held firmly in place.

CONSTRUCTION
Requirements Craft Wondrous Item, protection from evil, resistance; Cost 5,500 gp, 440 XP


Helm of the Crushing Advance

Aura moderate transmutation; CL 8th
Slot head; Price 16,000 gp; Weight 5 lbs.

DESCRIPTION
This broad, reinforced helm enhances forward momentum. The wearer gains a +4 bonus on bull rush attempts.

If the wearer successfully bull rushes an opponent, they may immediately move an additional 5 feet without provoking attacks of opportunity.

LORE
Favored by shock troops and heavily armored warriors, this helm embodies relentless forward motion.

Its magic encourages decisive action, rewarding those who press the attack.

Many who wear it develop an aggressive fighting style, finding hesitation increasingly difficult.

CONSTRUCTION
Requirements Craft Wondrous Item, bull’s strength; Cost 8,000 gp, 640 XP

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