Potions and Oils

Potion of Emberblood

Aura faint evocation; CL 5th
Slot —; Price 750 gp; Weight

DESCRIPTION
This thick, red-orange potion feels warm to the touch. Upon drinking, the user gains fire resistance 10 for 5 minutes.

In addition, for the duration, the drinker’s melee attacks deal an extra 1 point of fire damage. This extra damage does not stack with similar effects that add flat elemental damage.

LORE
Originally brewed for warriors fighting in volcanic regions, Emberblood was meant to harden the body against both environment and enemy.

The potion’s warmth spreads quickly through the veins, often described as invigorating but slightly unsettling.

Some alchemists believe the mixture mimics diluted elemental fire, granting a temporary kinship with flame.

CONSTRUCTION
Requirements Brew Potion, resist energy, produce flame; Cost 375 gp, 30 XP


Oil of Grasping Steel

Aura faint transmutation; CL 3rd
Slot —; Price 300 gp; Weight

DESCRIPTION
This silvery oil is applied to a melee weapon. For 3 minutes, the weapon grants a +2 competence bonus on disarm and trip attempts made with it.

If the weapon successfully disarms an opponent, the wielder gains a +2 bonus on their next attack roll against that opponent within 1 round.

LORE
Developed for duelists and enforcers, this oil was intended to control rather than kill.

The substance subtly alters the balance and responsiveness of a weapon, making movements feel more deliberate and precise.

Veteran users often describe a sensation of the weapon “guiding” their hand during critical maneuvers.

CONSTRUCTION
Requirements Brew Potion, cat’s grace; Cost 150 gp, 12 XP


Potion of the Deep Lung

Aura faint transmutation; CL 5th
Slot —; Price 750 gp; Weight

DESCRIPTION
This clear, slightly viscous liquid allows the drinker to breathe water as easily as air for 5 minutes, as water breathing.

Additionally, the drinker gains a +4 competence bonus on Swim checks and may take 10 on Swim checks even when threatened.

LORE
Common among divers and salvage crews, this potion was a practical solution to the dangers of underwater labor.

Its effects are described as oddly calming, with users reporting a slowed heartbeat and a sense of quiet clarity.

Some claim prolonged use creates a longing for the silence of the deep.

CONSTRUCTION
Requirements Brew Potion, water breathing; Cost 375 gp, 30 XP


Oil of Silent Passage

Aura faint illusion; CL 3rd
Slot —; Price 300 gp; Weight

DESCRIPTION
This thin, nearly invisible oil is applied to boots or the soles of feet. For 3 minutes, the user gains a +10 competence bonus on Move Silently checks.

In addition, the user leaves no audible trace of movement, though visual signs (such as tracks) remain.

LORE
Favored by scouts, thieves, and infiltrators, this oil was designed for moments where silence meant survival.

Unlike magical silence, it does not suppress sound entirely, but rather prevents it from being produced in the first place.

Those who use it often describe an eerie sensation - as though they have been removed from the world’s natural rhythm.

CONSTRUCTION
Requirements Brew Potion, silence; Cost 150 gp, 12 XP


Potion of Unyielding Step

Aura faint abjuration; CL 4th
Slot —; Price 400 gp; Weight

DESCRIPTION
This dark, earthen potion grants the drinker a +4 bonus on checks made to resist bull rush, trip, or overrun attempts for 4 minutes.

Additionally, the drinker gains a +2 bonus on Balance checks and cannot be knocked prone by nonmagical effects during the duration.

LORE
Created for soldiers holding defensive lines, this potion embodies the concept of standing firm at all costs.

The effect is often described as a grounding force, as though the drinker’s feet are rooted to the earth.

Some traditions incorporate its use into initiation rites, symbolizing unwavering resolve.

CONSTRUCTION
Requirements Brew Potion, stability (or similar effect such as bear’s endurance); Cost 200 gp, 16 XP

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