Rings

Ring of Measured Time

Aura faint transmutation; CL 5th
Slot ring; Price 6,500 gp; Weight

DESCRIPTION
This simple brass ring ticks faintly like a distant clock. Once per day, the wearer may gain an extra move action in a round. This action must be taken immediately and cannot be saved.

In addition, the wearer gains a +2 competence bonus on Initiative checks.

LORE
These rings were originally created for messengers and battlefield coordinators who needed to act at precisely the right moment.

The ticking is not constant, but seems to emerge only when decisions matter most.

Some wearers report a growing awareness of timing - an instinct for when to act, and when to wait.

CONSTRUCTION
Requirements Forge Ring, haste; Cost 3,250 gp, 260 XP


Ring of the Veiled Mind

Aura moderate abjuration; CL 7th
Slot ring; Price 12,000 gp; Weight

DESCRIPTION
This smooth, dark ring grants the wearer a +4 resistance bonus on saving throws against mind-affecting effects.

Once per day, the wearer may reroll a failed Will save against a mind-affecting effect. The second result must be taken, even if it is worse.

LORE
Crafted in response to the rise of enchantment magic, these rings were intended to preserve autonomy in a world where thoughts could be altered.

The surface of the ring reflects nothing clearly, as though refusing to hold an image.

Those who wear it often describe a quiet clarity - a sense that their thoughts are entirely their own.

CONSTRUCTION
Requirements Forge Ring, protection from evil, mind blank; Cost 6,000 gp, 480 XP


Ring of Shared Burden

Aura moderate necromancy; CL 9th
Slot ring; Price 18,000 gp; Weight

DESCRIPTION
This iron ring bears two interlocking bands. Once per day, when the wearer takes hit point damage, they may choose to split that damage evenly between themselves and a willing ally within 30 feet.

Both creatures must be conscious, and damage is divided after all reductions and resistances are applied.

LORE
These rings were often created in pairs for bonded warriors, siblings, or companions who swore to protect one another.

The magic does not lessen pain - it simply ensures it is not borne alone.

Stories tell of pairs who survived impossible odds by sharing wounds, though at great cost to both.

CONSTRUCTION
Requirements Forge Ring, shield other; Cost 9,000 gp, 720 XP


Ring of the Subtle Hand

Aura faint transmutation; CL 3rd
Slot ring; Price 4,000 gp; Weight

DESCRIPTION
This thin silver ring grants the wearer a +4 competence bonus on Sleight of Hand checks.

Once per day, the wearer may perform a Sleight of Hand check as a swift action instead of a standard action.

LORE
Favored by thieves, entertainers, and illusionists, these rings enhance dexterity without drawing attention.

The magic is understated, designed to go unnoticed even by the wearer.

Many claim the ring encourages small habits - subtle movements and unconscious adjustments that improve precision over time.

CONSTRUCTION
Requirements Forge Ring, cat’s grace; Cost 2,000 gp, 160 XP


Ring of Earthen Recall

Aura moderate conjuration; CL 9th
Slot ring; Price 20,000 gp; Weight

DESCRIPTION
This ring is set with a dull brown stone. Once per day, as a standard action, the wearer may teleport up to 30 feet to a location they occupied within the last round, as if retracing their steps.

This movement does not provoke attacks of opportunity.

If the original space is now occupied, the effect fails.

LORE
Created by geomancers and battlefield tacticians, these rings embody the idea that position is everything.

The magic does not create new paths - it simply allows the wearer to return to one they have already taken.

Some users describe a faint pull toward places they have recently stood, as though the ground itself remembers them.

CONSTRUCTION
Requirements Forge Ring, dimension door; Cost 10,000 gp, 800 XP

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