Rods
Rod of the Steady Hand
Aura faint transmutation; CL 5th
Slot —; Price 9,000 gp; Weight 5 lbs.
DESCRIPTION
This iron rod is perfectly balanced and cool to the touch. The wielder gains a +2 competence bonus on attack rolls made with ranged weapons.
Three times per day, the wielder may ignore the penalties for range increments on a single ranged attack.
LORE
Originally designed for battlefield archers and siege engineers, this rod was meant to eliminate hesitation at critical moments.
The magic does not enhance strength, but steadies motion - removing the small errors that cause failure.
Many users report a sense of calm focus while holding it, as though distractions simply fall away.
CONSTRUCTION
Requirements Craft Rod, true strike; Cost 4,500 gp, 360 XP
Rod of Lingering Spellcraft
Aura moderate transmutation; CL 9th
Slot —; Price 18,000 gp; Weight 5 lbs.
DESCRIPTION
This slender rod hums faintly with residual magic. Three times per day, the wielder may cast a spell with a duration of at least 1 round and increase its duration by 50% (as though affected by the Extend Spell feat, but without increasing spell level).
This effect applies only to spells of 3rd level or lower.
LORE
Favored by methodical spellcasters, this rod was created to maximize efficiency rather than raw power.
It captures a portion of a spell’s energy and stretches it beyond its natural limit.
Those who rely on it often become accustomed to longer-lasting magic, finding ordinary durations strangely brief.
CONSTRUCTION
Requirements Craft Rod, Extend Spell; Cost 9,000 gp, 720 XP
Rod of the Quiet Verdict
Aura moderate abjuration; CL 7th
Slot —; Price 15,400 gp; Weight 5 lbs.
DESCRIPTION
This dark, square-headed rod functions as a +1 light mace when used in combat.
Three times per day, upon striking a spellcaster, the wielder may force the target to succeed on a DC 15 Will save or be unable to cast spells for 1 round.
LORE
These rods were carried by enforcers tasked with dealing with rogue spellcasters.
Unlike more destructive tools, they were designed to halt magic cleanly and decisively.
The rod emits no sound when striking, reinforcing its role as a silent end to magical defiance.
CONSTRUCTION
Requirements Craft Rod, silence, dispel magic; Cost 7,700 gp, 616 XP
Rod of Returning Steps
Aura moderate conjuration; CL 9th
Slot —; Price 19,000 gp; Weight 5 lbs.
DESCRIPTION
This polished wooden rod is warm to the touch. Twice per day, as an immediate action, the wielder may teleport up to 20 feet to a square they occupied within the last round.
This movement does not provoke attacks of opportunity and must be to a valid, unoccupied space.
LORE
Favored by cautious explorers and battlefield survivors, this rod embodies the idea of retreat without panic.
The magic does not create escape - it simply allows one to undo a step taken too far.
Users often develop a habit of tracking their own movement carefully, knowing they may need to retrace it.
CONSTRUCTION
Requirements Craft Rod, dimension door; Cost 9,500 gp, 760 XP
Rod of Burdened Will
Aura moderate enchantment; CL 8th
Slot —; Price 16,500 gp; Weight 5 lbs.
DESCRIPTION
This heavy rod seems slightly resistant to being lifted. Once per day, the wielder may force a creature within 30 feet to succeed on a DC 15 Will save or take a –2 penalty on attack rolls, saving throws, and skill checks for 5 rounds.
In addition, the wielder gains a +2 bonus on Intimidate checks while holding the rod.
LORE
Created by interrogators and battlefield leaders, this rod was designed to weaken resolve rather than body.
Its weight is not physical alone - many describe it as carrying a presence that presses down on those nearby.
Those subjected to its effect often feel as though their own confidence has been turned against them.
CONSTRUCTION
Requirements Craft Rod, bestow curse; Cost 8,250 gp, 660 XP
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